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![]() ![]() ![]() Look past the extraordinary world - a ruined utopia beneath the sea - and you’ve got a boilerplate shooter with some RPG mechanics layered on for good measure. Of course, as a functional plaything - you know, something anchored to mechanics - I’ve never been completely sold. In the long-running are games art debate, this must represent the best example of an answer in the affirmative, and the addition of a developer’s commentary mode makes it fun to revisit. As I set off on my mission it’s clear time hasn’t robbed the original BioShock of its beauty. A shady spot is a must, as is a bump in gamma. ![]() The dank labyrinthine halls aren’t easy to navigate against a glare. Back to the park, and back to Rapture, and I’ve relocated to a shady spot to see the screen properly. ![]()
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